Inventory scripts are deprecated as of Ansible Tower Version 3.6.0. If you use custom inventory scripts, migrate to sourcing these scripts from a project. See Inventory File Importing in the subsequent section, and also refer to Inventory Sources in the Ansible Tower User Guide for more detail. Buy Zalman MS800 ATX Mid Tower 6/0/(3) BAY USB Fan Case No Power Supply Black: Computer Cases - Amazon.com FREE DELIVERY possible on eligible purchases.
(Redirected from Wizard's tower)
The Wizard's Tower is an upward-extending set of 3 consecutive levels in Gehennom, of which the bottommost is between the 13th and 18th levels, and the topmost between the 11th and 16th levels (and therefore the Tower is constrained to be between DL 36 and DL 47). The Tower proper is reached by a magic portal in one of the Fake Wizard's Towers. The outer maze may contain the stairs to Vlad's Tower.
All three levels are non-teleportable and have undiggable floors; only the middle level is eligible to leave bones files. The top and bottom levels are considered graveyards, even though there are no graveyard monsters.
- 1Maps
Maps
Each level of the Tower consists of a central core (the Tower proper) surrounded by normal maze which contains the stairs allowing passage through Gehennom; it is impossible to reach one area from the other (the outer walls of the Tower being undiggable and unphasable). It is impossible to levelport into the tower from outside, but from inside the tower you can levelport either within the tower or to a non-tower level (for instance, to the vibrating square level after grabbing the Book of the Dead).
Bottom level
Wizard's Tower, bottom | |
---|---|
Location | Level 13–18 of Gehennom |
Bones | No |
Mappable | Yes |
Teleportable | No |
Diggable floor | No |
Diggable walls | Maze and small central tower only |
----------------------------
|..|............S..........|
|..|..------------------S--|
|..|..|.........|..........|
|..S..|.}}}}}}}.|..........|
|..|..|.;}---};.|-S--------|
|..|..|.}--^--}.|..|.......|
|..|..|.}|L<V|}.|h.|.......|
|..---|.:--^--:.|i.|.......|
|.....|.}}---}}.|v.|......D|
|.....S.}}}}}}}.|e.|.......|
|.....|.........|..S.....^.|
----------------------------
|..|............S..........|
|..|..------------------S--|
|..|..|.........|..........|
|..S..|.}}}}}}}.|..........|
|..|..|.;}---};.|-S--------|
|..|..|.}--^--}.|..|.......|
|..|..|.}|L<V|}.|h.|.......|
|..---|.:--^--:.|i.|.......|
|.....|.}}---}}.|v.|......D|
|.....S.}}}}}}}.|e.|.......|
|.....|.........|..S.....^.|
----------------------------
You arrive in (and leave) the Tower at the magic portal marked in the lower right. The small central tower contains a vampire lord and a random lich; the four non-ladder squares have squeaky boards. The moat surrounding it contains two giant eels and two krakens. There is a random dragon near to the portal, and the marked beehive is filled with its normal queen bee and nine killer bees; in addition, randomly placed around the mapped area (or the long corridor of the outer maze immediately to its right) are three random demons, a random dragon, and a random lich; two random scrolls, a random weapon, a random potion, and a random tool. There is a random amulet on the upladder. All walls are undiggable and unphasable save those of the small central tower.
Middle level
Wizard's Tower, middle | |
---|---|
Location | Level 12–17 of Gehennom |
Bones | Yes |
Mappable | Yes |
Teleportable | No |
Diggable floor | No |
Diggable walls | Maze only |
----------------------------
|.....|.S...<|.............|
|.....|.-------S--------S--|
|.....|.|.........|........|
|..-S--S|.........|........|
|..|....|.........|------S-|
|..|'...|...zoo...|.....|..|
|-S-----|.........|.....|..|
|.......|.........|S--S--..|
|.......|.........|.|......|
|-----S----S------|.|......|
|............|>...S.|......|
----------------------------
|.....|.S...<|.............|
|.....|.-------S--------S--|
|.....|.|.........|........|
|..-S--S|.........|........|
|..|....|.........|------S-|
|..|'...|...zoo...|.....|..|
|-S-----|.........|.....|..|
|.......|.........|S--S--..|
|.......|.........|.|......|
|-----S----S------|.|......|
|............|>...S.|......|
----------------------------
In addition to the usual monsters and gold in the marked zoo, there is a random amulet in the small room in the centre-left (marked '); also, randomly placed around the mapped area (or the long corridor of the outer maze immediately to its right) are two scrolls, two potions, and a spellbook; a spiked pit, a sleeping gas trap, an anti-magic trap, and a magic trap. All walls are undiggable and unphasable.
Top level
Wizard's Tower, top | |
---|---|
Location | Level 11–16 of Gehennom |
Bones | No |
Mappable | Yes |
Teleportable | No |
Diggable floor | No |
Diggable walls | Maze and small central tower only |
----------------------------
|.......|..|.........|.....|
|.......S..|.}}}}}}}.|.....|
|..--S--|..|.}}---}}.|---S-|
|..|....|..|.}--^--}.|..|..|
|..|..>.|..|.}|d@V|}.|..|..|
|..|-------|.}--^--}.|..|..|
|..|.......|.}}---}}.|..|..|
|..S.......|.}}}}}}}.|..|..|
|..|.......|.........|..|..|
|..|.......|-----------S-S-|
|..|.......S...............|
----------------------------
|.......|..|.........|.....|
|.......S..|.}}}}}}}.|.....|
|..--S--|..|.}}---}}.|---S-|
|..|....|..|.}--^--}.|..|..|
|..|..>.|..|.}|d@V|}.|..|..|
|..|-------|.}--^--}.|..|..|
|..|.......|.}}---}}.|..|..|
|..S.......|.}}}}}}}.|..|..|
|..|.......|.........|..|..|
|..|.......|-----------S-S-|
|..|.......S...............|
----------------------------
The Wizard of Yendor occupies the centre of the small tower, standing on the Book of the Dead. The four squares around him have squeaky boards; a hell hound and a vampire lord are next to him, and the moat contains four giant eels, four krakens, and two piranhas. Randomly placed around the mapped area (or the long corridor of the outer maze immediately to its right) are four random demons, a random dragon, and a random giant; three random spellbooks, two random scrolls, two random potions, and a ruby; and a spiked pit, a sleeping gas trap, an anti-magic trap, and a magic trap (in addition to the four marked squeaky boards). The only entrance to the walkway surrounding the moat is via a secret door randomly located in the west, east, or south walls (walls shown in red). All walls are undiggable and unphasable save those of the small central tower.
Strategy
The Wizard's Tower contains many reasons to clear it out (beehive, loot, etc.) but you can avoid most of it if you want. Once in the tower itself via the portal, you can level teleport up two levels and you will appear randomly within the top level. Beware as you may be overwhelmed by monsters surrounding you!Alternatively, you can wake up the Wizard of Yendor from outside with your or a pet mind flayer's psychic blast, or with a drum of earthquake, or by getting a pet inside (e.g. using a magic whistle). Rodney will then bring you the Book.
Finally, you could 'teleport' into the tower if you let your pet purple worm swallow you under conflict, end conflict immediately, and then magic whistle both of you around.
History
In NetHack 3.6.0, any use of the 'aggravate' monster spell would wake the Wizard if you were on his level, even if you were outside the Tower, making it wise not to tarry on his level. This was a bug, and was fixed in NetHack 3.6.1.[1]
References
This page is based on a spoiler by Dylan O'Donnell. The original license is:
Redistribution, copying, and editing of these spoilers, with or without modification, are permitted provided that the following conditions are met:
- The original contributors to any spoiler must continue to be credited.
- Any modifications to the spoiler must be acknowledged and credited.
This page may need to be updated for the current version of NetHack.
It may contain text specific to NetHack 3.4.3. Information on this page may be out of date.
Editors: After reviewing this page and making necessary edits, please change the {{nethack-343}} tag to the current version's tag or {{noversion}} as appropriate.
Retrieved from 'http://nethackwiki.com/mediawiki/index.php?title=Wizard%27s_Tower&oldid=133261'
In Version 6.0, Tower of Saviors is collaborating with multinational mass media corporation The Walt Disney Company to introduce the bewitching “Disney Villains”! More than 40 alluring characters from the “Disney Villains” series will make a glamorous appearance in the TOS realm! Dangerous and powerful, the “Disney Villains” will surely become formidable forces in Summoners’ teams!
In the new version, brand new Story Mode stages will be introduced, while the game interface and functions are further optimized. Together with the never-seen-before “Amelioration” system, Version 6.0 will definitely lead Summoners into an 『Amazing Journey』!
** The “Disney Villains” collaboration events are authorized in Hong Kong, Taiwan and Macau. Other features are available in all regions.
** The “Disney Villains” collaboration events are authorized in Hong Kong, Taiwan and Macau. Other features are available in all regions.
Tower of Saviors Version 6.0 『Amazing Journey』 Update Details
1. Added New Monsters
– Added 71 monsters and numerous new skills. We now have 629 monsters in total!
2. Added Amelioration System
– Added Amelioration system. Summoners can select a monster available for Amelioration in the Inventory and melt in Souls. Upon melting in the required amount of Souls, the special stage for Amelioration will be unlocked. After the stage is cleared, the monster will be promoted to a new Amelioration phase and acquire a new Amelioration skill.
Souls:
Tower 3 6 0 3
– Gained from random drops in battles.
– Gained by decomposing monsters available from “Diamond Seal”. Regardless of the gaining method (from Diamond Seal, Friend Point Seal or drop in stages), these monsters will give respective amounts of Souls after decomposing.
– Gained by decomposing monsters “Breeding Crystal” or “Essence Hunter”. These monsters will be randomly dropped in stage “Day of Souls” opened every Saturday and Sunday.
– The number of saved Souls is unlimited. The current number of Souls can be found in “Inventory”.
– Gained by decomposing monsters available from “Diamond Seal”. Regardless of the gaining method (from Diamond Seal, Friend Point Seal or drop in stages), these monsters will give respective amounts of Souls after decomposing.
– Gained by decomposing monsters “Breeding Crystal” or “Essence Hunter”. These monsters will be randomly dropped in stage “Day of Souls” opened every Saturday and Sunday.
– The number of saved Souls is unlimited. The current number of Souls can be found in “Inventory”.
Amelioration Stages:
– Each monster has 4 Amelioration Stages. Monsters can acquire a different Amelioration skill in each Amelioration stage.
– Monsters must reach 5* or above to perform Amelioration.
– Monsters must reach 5* or above to perform Amelioration.
Tower360
– Monsters series available for Amelioration in Version 6.0 include: “Main Characters”, “Paladins”, “Moirai Sisters”, “Chinese Gods (Great Schemas)”, “Ethereal Dragons”, and “Norse Gods”.
– In Version 6.0, a “Souls Rewards” system is introduced. The details are as follows:
Summoners will be rewarded specific number of Souls based on the accumulated number of diamond seal card draws made before the Version 6.0 Update (regardless of whether those seal cards are still kept).
Each Summoner will be rewarded ONCE.
All diamond seal card draws made after Version 6.0 Update will not be counted.
100 Souls will be rewarded per 10 accumulated diamond seal card draws (the number of draws is rounded up, i.e. number less than 10 will also be regarded as 10).
The maximum number of rewarded Souls is 1500.
The rewarded Souls can be found in “Community” -> “Reward” after re-logging in. (The “Souls Rewards” system is only applicable to game accounts opened before May 21 (Wed) 23:59.)
– In Version 6.0, a “Souls Rewards” system is introduced. The details are as follows:
Summoners will be rewarded specific number of Souls based on the accumulated number of diamond seal card draws made before the Version 6.0 Update (regardless of whether those seal cards are still kept).
Each Summoner will be rewarded ONCE.
All diamond seal card draws made after Version 6.0 Update will not be counted.
100 Souls will be rewarded per 10 accumulated diamond seal card draws (the number of draws is rounded up, i.e. number less than 10 will also be regarded as 10).
The maximum number of rewarded Souls is 1500.
The rewarded Souls can be found in “Community” -> “Reward” after re-logging in. (The “Souls Rewards” system is only applicable to game accounts opened before May 21 (Wed) 23:59.)
Below is the Souls Reward Conversion Chart:
No. of Diamond Seal Card Draws | No. of Rewarded Souls | No. of Diamond Seal Card Draws | No. of Rewarded Souls |
1-10 | 100 Souls | 81-90 | 900 Souls |
11-20 | 200 Souls | 91-100 | 1000 Souls |
21-30 | 300 Souls | 101-110 | 1100 Souls |
31-40 | 400 Souls | 111-120 | 1200 Souls |
41-50 | 500 Souls | 121-130 | 1300 Souls |
51-60 | 600 Souls | 131-140 | 1400 Souls |
61-70 | 700 Souls | 141-150 | 1500 Souls |
71-80 | 800 Souls |
3. Added New Story Mode Stages
– Added new Story Mode stages in “Mystic Mansion” (authorized in Hong Kong, Taiwan and Macau). The stages will be available at “The Traveler’s Memories” on the right of the Main Game Screen after “The Third Seal” is cleared.
4. Extended the Inventory and Friend List limits
– Maximum limit of Inventory is increased to 900.
– Maximum limit of Friend List is increased to 300.
5. Adjusted the Required Stamina for Certain Stages
– The required Stamina for certain Stages is reduced by 10. After the version update, the required Stamina for Apprentice, Elite, Master and Grandmaster level is 10, 20, 30 and 40 respectively.
6. Added Stage-Clearing Rewards for Grandmaster Levels of “Investiture of Heavenly Kingdom”
– Added stage-clearing rewards for Grandmaster levels of “Investiture of Heavenly Kingdom”. The rewards are as follows:
Stage | Reward |
Sanctuary of the Eminent – The Transcendent Splendor | ”Harpy” x1 |
Abbey of the Thunderous – The Villainous Scoundrel | ”The Stone Inscripter” x1 |
Temple of the Wise – The Dominant Omnipotence | ”Madhead” x1 |
Palace of the Divine – The Brandished Oriflamme | “Aquatic Prime Soulstone” x2 |
Courtyard of the Righteous – The Divine Clairvoyance | ”The Noblewoman of Floret” x2 |
7. Added Rewards for Reaching Specific Levels
– Added rewards for reaching specific Levels. The rewards are as follows:
Level | Reward |
350 | “Harpy” x1 |
400 | “Harpy” x1 |
8. Added Independent Diamond Seal
– Added independent Diamond Seal interface which can be found in “Store”. The details are as follows:
Monsters in “Fantastic Seal” (authorized in Hong Kong, Taiwan and Macau):
Monsters in “Fantastic Seal” (authorized in Hong Kong, Taiwan and Macau):
Monster |
---|
Ursula |
The Queen of Hearts |
Maleficent |
Cruella De Vil |
Yzma |
Captain Hook |
The Evil Queen |
Monsters in “Solomon’s Seal” (available in regions outside Hong Kong, Taiwan and Macau):
Monster |
---|
Vepar |
Marchosias |
Stolas |
Marbas |
Malphas |
Valac |
Astaroth |
9. Optimized Game Interface and Game Experience
– Optimized personal chat system.
– Added skills animations for “The Investiture of the Gods” series.
– When monsters from “The Investiture” series are used to level up monsters from the same series, the Level Up Exp will be increased by 150%. Monsters from “The Investiture” series include:
“The Investiture of the Gods” and “Celestial Devotees” series, monsters “Celestial Puppet”, “Celestial Divinity – Yuanshi Tianzun” and “Celestial Master – Tongtian Jiaozhu”.
– Optimized the interface for Top 100 Guilds.
– In the last battles of Permanent Event series “Blessings from the Souls”, “Prime Soulstones” have a chance to appear.
– Closed Twitter binding for new accounts. Existing bound accounts are not affected and can log in as usual.
– Optimized personal chat system.
– Added skills animations for “The Investiture of the Gods” series.
– When monsters from “The Investiture” series are used to level up monsters from the same series, the Level Up Exp will be increased by 150%. Monsters from “The Investiture” series include:
“The Investiture of the Gods” and “Celestial Devotees” series, monsters “Celestial Puppet”, “Celestial Divinity – Yuanshi Tianzun” and “Celestial Master – Tongtian Jiaozhu”.
– Optimized the interface for Top 100 Guilds.
– In the last battles of Permanent Event series “Blessings from the Souls”, “Prime Soulstones” have a chance to appear.
– Closed Twitter binding for new accounts. Existing bound accounts are not affected and can log in as usual.
10. Fixed Certain Known Issues
– Fixed the unusual Leader Skills performance during the first round of a resumed battle after the game is quitted.
– Fixed the unusual effect when the Leader Skill “Array of Elites” is activated.
– Fixed the unusual effect when the Leader Skill “Array of Elites” is activated.
11. Added BETA Recording Function for Trial
– To prepare for the in-game “Game Play Recording” feature to be introduced later, BETA Recording function is now opened for trial for Summoners above Level 200. The BETA Recording function can be found in “Other” at the top right of the main game screen.
Known Issues in Tower of Saviors Version 6.0 『Amazing Journey』 (including iOS and Android)
– Incorrect Amelioration Skills for the 4th Amelioration Stage of monsters “Great Schema of Aqua”, “Great Schema of Fire”, “Great Schema of Dark”, “Archimandrite of Water”, “Archimandrite of Fire” and “Archimandrite of Dark”. This will be fixed in the next version update. The details are as follows:
Monster | Original Amelioration Skill | Adjusted Amelioration Skill | |
---|---|---|---|
Great Schema of Aqua Archimandrite of Water | When the Active Skill is activated, the column under the monster’s Barrack position will also inflicts the skill “Water Enchantment” | When the Active Skill is activated, the column under the monster’s Barrack position will also inflicts the skill “Aquatic Encirclement” | |
Great Schema of Fire Archimandrite of Fire | When the Active Skill is activated, the column under the monster’s Barrack position will also inflicts the skill “Heart Enchantment” | When the Active Skill is activated, the column under the monster’s Barrack position will also inflicts the skill “Hearty Encirclement” | |
Great Schema of Dark Archimandrite of Dark | When the Active Skill is activated, the column under the monster’s Barrack position will also inflicts the skill “Heart Enchantment” | When the Active Skill is activated, the column under the monster’s Barrack position will also inflicts the skill “Hearty Encirclement” |
Known Issues in Tower of Saviors Version 6.0 『Amazing Journey』 for iOS
– The maximum attack for Leader Skill “Blitzkrieg” is incorrectly adjusted as x500%; the normal setting should be x400%.
– The Recovery effect might not be able to activate for Leader Skill “Prestige of Dragon”.
– Unusual display of inflicted Amelioration Skills in battles.
The above issues will be fixed in the next version update.